The story really isn't that important for me, since Sin and Punishment is really a short game. I found myself using the auto fire mode on flying enemies, while using the manual fire mode mostly on heavy enemies and bosses. It is less destructive than manual fire though. With manual, you have to aim your gun by yourself, but with auto fire, after locking onto a target, the gun automatically hits that target. It's a simple but successful idea implented into the game really nice. Sure, on-rails shooters such as the Time Crisis serie have the duck button, which is cool, but this is what Sin and Punishment has to offer, and you will guarantee need to dodge lots of times.Īnother feature I like is the ability to choose between manual or auto fire during the whole game. What makes Sin and Punishment different from many other on-rails shooters though is the fact that you as the player can actually dodge enemy bullets by walking left or right, rolling left or right and jumping out of the way. On-rail shooters with great graphics compared with smoothness always has made the gameplay in them better for me. The graphics of the game are superior to most N64 games too. This is easily like many other people my favorite level in the game, and it reminded me of how much I love the Area 6 level in Starfox 64. The infamous Aircraft Carrier level is pure awesomeness, and my god it performs smoothly as the main characters fly through all of it, I can't believe the Nintendo 64 could perform this magic. As you figure out how to shoot, never let go of the fire button, unless you must slice enemies from close by. The first level is so easy to call an intro level though, letting you practice to take down hordes of Ruffians, one of the enemy forces in Sin and Punishment. No story, no introductions, no heroic or dramatic entrances, just pure action. Once you push that start button in the main menu, the action instantly begins. But I am sure that many of us have played a short game before but were extremely satisfied with the little time they were playing the game's length. It's true that Sin and Punishment is a short game. This eccentric game is a 3D on-rails shooter taking place on the ground while occasionally changing to a 2/2.5D view. I like to call Sin and Punishment a special and unique N64 game, something unlike anything else. 7 years later, thanks to the calls of enthousiastic gamers, and the fact that this little gem could talk a little bit of English as well, it found it's way to the West. Near the end of the N64's lifespan, this little gem found it's way by discovering the land of the rising sun Japan. In the deep corners of the Nintendo 64's game library, there was this little gem, forgotten to be accompinied by it's fellow gems to travel the whole world.
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